brookbendPlay game ↗

How To Play

  1. Start with First spring. The letter S marks the spring; P marks the pond.
  2. Tap a pipe to rotate it clockwise by one quarter turn. Match its openings to neighbouring pipes.
  3. Connect the spring to the pond and every branch. Close every loose end to win.

Water and loose ends

Blue pipes are connected to the spring. Dry pipes use a pale fill. The Connected count includes the spring. A loose end is an opening that faces the edge, an empty garden square, or a neighbouring pipe with no matching opening. Every pipe must receive water and the loose-end count must reach zero.

Controls

Tap, Enter or Space rotates clockwise. Shift + tap, right-click, A or Backspace rotates counterclockwise. Arrow keys move to the next pipe in that direction, skipping empty garden squares. The selected pipe has a focus outline.

Undo, hints and replay

Undo turn reverses the most recent rotation, including a winning turn. Show a turn marks one pipe and names a useful rotation. No move is made for you. Restart level restores its starting layout after confirmation if it is unfinished.

Choose any of the eight gardens. Each has a fixed starting layout and a solution. After winning, Next level opens the next garden; a previously completed next garden starts again. After the final level, play level 1 again.

Brookbend’s eight layouts and graphics are original. Quarter-turn pipe connections were checked against Simon Tatham’s official Net documentation. Brookbend uses its own spring-to-pond goal with no loose ends and is an independent game.

Play Brookbend